Summary

Multiclassing inBaldurs Gate 3is part of the fun that players have when creating unique, customized characters. The Ranger and Rogue combo is already a popular combination and is even better when the subclasses of Gloomstalker and Assassin are also integrated into one lethal package.

Each of these classes depends on Dexterity for their main ability and has essential skills related to Stealth, lockpicking, and trap-disarming to fill more than one party role. Rangers have additional weapon skills and support spells, while Rogues have some devastating melee skills, and together their Stealth abilities are impressive.

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Updated on June 16, 2025, by Kristy Ambrose:Larian Studios won’t be making any DLCs or sequels for BG3, but Patch 8 is coming out in 2025, which includes the additionof several new subclasses. That means new possibilities for players who are still having fun with creative and perhaps broken character builds. For the Ranger and Rogue, Dexterity is the important ability score, but there’s also Wisdom to consider when it comes to the Ranger’s spellcasting abilities, and each class needs to choose other details like Backgrounds, Feats, weapons, and Gear.

The Gloomstalker Assassin Build

Savage & Stealthy Damage In Any Environment

The Gloomstalker Assassin is one of physical damage in either melee or ranged form, and yet another parallel between Rogues and Rangers is they’re equally effective from a distance as they are in melee damage. Whether they fight at close or long range depends on the exact build the player chooses, which also includes their skills, abilities, and gear choices.

Stealth, Sleight of Hand, and proficiency in Dexterity are just a few of the details that Rogues and Rangers share, making them a natural choice for a multiclass build.

Baldur’s Gate 3 Drow As A Ranger In Character Creation

Rangers have some support spells at hand, and certain races have Cantrips available, so depending on those choices during character creation it’s also possible to integrate some limitedspellcasting abilities into this build.

Ability Scores

Dexterity For Rogues, Wisdom For Rangers

The Ranger and Rogueboth share Dexterityas their most important statistic. This would also be the spellcasting modifier if not for the Ranger, who uses Wisdom instead.

Drow

Lloth-Sworn

Both of the Drow subraces have the same abilities connected to their race, such as Superior Darkvision, Drow Weapon Training, and Fey Ancestry, along with handy spells like Faerie Fire and Darkness. The biggest difference here is the moral alignment. Lloth-Sworn are dedicated to the Drow’s dark spider goddess and are usually evil.

Elf

Wood Elf

One of the best choices for this multiclass, Wood Elves have improved Stealth Abilities and better movement speed along with Elven Weapon Training, Darkvision, and Fey Ancestry.

Half-Elf

Drow Half-Elf

The advantages of a Drow and a human, include better weapon and armor proficiency with the Civil Militia ability. This choice has more weapon options and retains some elvish casting powers.

Wood Half-Elf

This race has Elven Weapon Training along with Civil Militia, giving them even more power when it comes to their gear choices and party roles.

Human

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The Civil Militia Feat originates with this racial choice. Humans also have increased movement speed and carrying capacity than other races.

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Githyanki

An excellent choice for either a Rogue or a Ranger, the Githyanki have improved movement speed along with access to spells like Enhanced Leap and Misty Step that can take them anywhere on the battlefield. Martial Prodigy gives them proficiency in medium armor, shortswords, longswords, and greatswords.

Halfling

Lightfoot

In addition to the passive conditions of Brave and Halfling Luck, you also have an advantage on Stealth checks.

Gnome

Forest

These Gnomes lean more to the Ranger side with their unique skills that includeSpeak with Animalsand improved Stealth abilities.

Deep

Deep Gnomes have Superior Darkvision and the Stone Camofalgue ability that give them an Advantage on Stealth checks.

Outlander

Athletics, Survival

Anobvious choice for a Ranger, this character was raised in an isolated outdoor environment and still travels often in the wild.

Charlatan

Deception, Sleight of Hand

An upper-class version of the criminal, but with more charm and guile as opposed to violence or intimidation.

Soldier

Athletics, Intimidation

The trope of the soldier turned smuggler would work for this build, which combines the discipline of the Ranger with the Rogue’s patience.

Folk Hero

Animal Handling, Survival

Rogues and Rangers are often heroes in legends, being the gritty Rogue or Ranger that saves the day despite their gruff appearance.

Urchin

Sleight of Hand, Stealth

Common for a Rogue, this indicates they started their thieving career at an early age.

Perhaps this Ranger or Rogue was once a part of an army or local militia, which is also where they learned their survival skills.

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Criminal

Deception, Stealth

Common for a Rogue, it can also work with a Ranger who works in an urban environment.

The Finer Details Of A Unique Build

There are several ways that players can decide to break up their multiclass options. Rangers and Rogues choose their subclass at 3rd level, so make sure you at least go three levels in each. One possibility is 10th-level Ranger and then at least 3rd-level in Rogue.

Description

Ability Score Improvement

Increase one Ability Score by 2 or two by 1, which is a nice way to buff up both Dexterity and Wisdom.

Alert

This Feat prevents the character from the Surprised condition and gives them a +5 bonus to Initiative rolls.

Athlete

Increase Dexterity or Strength +1, decrease the time needed to recover from Prone, and increase Jump distance.

Crossbow Expert

Essential for ranged builds, this removes Disadvantage for melee attacks and makes Gaping Wounds last twice as long.

Dual Wielder

Use two weapons at the same time as long as they aren’t Heavy, and get a +1 to AC while doing so.

Magic Initiate: Cleric

Give a Ranger a few more handy support or healing spells by giving them a choice of a few choices from the Cleric spellbook.

Mobile

Movement speed increases by 10, not slowed by Difficult Terrain when using the Dash ability, and doesn’t provoke Attacks of Opportunity in melee combat.

Resilient

Increase any Ability by one and gain Proficiency in that Ability’s Saving Throws.

Spell Sniper

For more casting ability at melee or ranged distance, a choice of several cantrips that use the character’s Wisdom or Dexterity as their casting modifier.

Gear Recommendations

Anything That Buffs Dexterity, Wisdom, Or Constitution

Rogues in BG3 can only wear clothing and use certain weapons, but there’svirtually nothing the Ranger can’twear or equip.

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