Summary

Enchantments are important modifications players can apply to Heirloom items inDungeonborne, and even though they require a lot of grinding to be unlocked, some of them are essential to overcome the higher tier challenges, like the deadly Cyclops or the other monsters of the Corrupted Dungeons.

If players are willing to invest their time salvaging items of various qualitiesat the Blacksmith, they will be able to unlock these powerful affixes that can power up their Heirloom items consistently, allowing them to grind resources and kill enemies (and players) more effectively. Here are thebest Enchantments inDungeonborne, along with details on how they change character stats.

Life Steal Out Of Combat In Dungeonborne

9Life Steal Out Of Combat

Offers Extra Heals And Saves Potions

The Life Steal Out Of Combat enchantment can be applied to every Heirloom weapon and provides a great way to gain extra sustain as players kill lesser enemies like goblins, scarabs, and bats. Truth be told, since healing sources inDungeonborneare quite scarce, having an extra heal each time the player strikes enemy AI or other players before starting combat can help them gain the upper hand if they are injured or just about to hit max health.

Each HP in Dungeonborne is precious, and having less than full health when starting a combat can end up badly for players. Ideally, this enchantment goes well with classes like the Druid, Rogue, Cryomancer, or Pyromancer, with skills that benefit from first strikes out of combat and critical ranged attacks, like in the case ofthe Rogue’s Crossbow.

Life Steal in Dungeonborne

8Lifesteal

Constant Supply Of Heals During Combat

When in the middle of combat against higher tier enemy NPCs or against hostile players, Life Steal can make the difference between victory and defeat. Each hit struck will return a percentage of the damage dealt as health instantly. Since most healing methods inDungeonbornetake time to become effective (Healing Draughts recover slowly, Bandages have a casting time, and so do Priest spells), Life Steal is one of the most effective methods to recover health as players fight.

But since the most effective classes to deal damage constantly are those suited for close quarters combat, it is preferable that players pick this Enchantment if they are using one of said classes, especially if they’re teaming up with range dealers and Priests since they will be required to act as the vanguard. So,Fighters, Rogues, Swordmasters, and Death Knightscan greatly benefit from it.

Additional Attack Level in Dungeonborne

7Additional Attack Level

Empowers The Weapon Beyond Its Tier

The attack level of a weapon determineshow much damage a weapon dealsagainst the defense of the objective. For regular, strong, and boss enemies, this is fixated in tiers, but against players, it gets a little bit more complex. For each attack level above the defense level of a target, players deal 2.5% more damage. For each defense level above the attack level, one’s weapon will deal 2.5% less damage.

Each enchantment that ignores 1 defense level is equal to 2.5% more damage, but enchantments that add 1 Weapon level are even more useful since they can overcome the weapon level cap, guaranteeing that players will cause more damage even when their rival has top-tiered armor.

True Damage On Block in Dungeonborne

6True Damage To Attacker On Block

Overpasses Block Mitigation And Good Against Shieldbearers

Sometimes, Defense is the best Offense, and inDungeonborne, this becomes annoyingly true, especially for enemies that use shields. Shields can be held in a defensive position almost indefinitely unless a heavy strike breaks the defense, in which case, the higher the value of the attack against the defense of the objective, the more chances it will have to break it.

But thanks to this enchantment, players can cause constant damage to shielding enemies even when they’re on full block. Players can combine this with the Tiny Torment Equipment Trait to cause a steady flow of True Damage, which overcomes all resistances and block. It’s the best way to counter all those pesky tanks blocking doors and protecting Pyromancers in turret mode.

Life On Kill in Dungeonborne

5Life On Kill

Can Help Players Grind More Efficiently

Here’s another good affix to add to every Heirloom weapons. In this case, it automaticallyrefills a portion of lost HPevery time players kill an enemy player or monster. It is a great way to save on precious health potions while one explores the dungeon, and it’s an even better healing source than the Heal On Open Chest enchantment. When using classes like the Death Knight or Cryomancer, which can consistently kill enemies in bulk, players don’t have to worry about being surrounded by mobs, so its effectiveness in PvE is almost guaranteed.

Contrary to this, it becomes less effective in PvP since it is harder to gain sustain killing players, but, in cases where two or more teams gather in the same place and the player with Life On Kill manages the upper hand, it can quickly turn into a snowball effect that will allow them to keep the fighting even after getting badly hurt in a skirmish. As long as they can keep killing, that is.

Physical Resistance in Dungeonborne

4Physical Resistance

Blocks Some Incoming Damage And Is Good Against Melee Classes

The main problem with the squishier classes is that they lack damage mitigation, and every time a Rogue corners them, its game over. With this enchantment,players who enjoy spellcasting classesdo not have to worry too much about receiving critical damage since it will mitigate part of the damage directed at them.

As with Attack Levels, Defense levels increase each time a 2.5 % margin stacks on the total armor, and this means that, for each 5% Physical Resistance, players can block one attack level of a physical damage weapon. This, of course, becomes less effective if the enemy player has physical penetration, but it is considerably more effective in PvE, especially against strong monsters like Werewolves, Treants, and Grimm Reapers.

Attribute Enchantment in Dungeonborne

3+Attribute

Provides Extra Stat Boost And Is A Must-Have To Unlock All Perks

Ever ran short of attributes to reach the activation conditions of a Perk? Then the solution is the Additional Attribute Enchantment. Players can apply this to most Heirloom Rings, Pendants, and Armor, and they can always be activated in the first slot and combined with other useful Enchantments.

Most of the attributes areuseful for each class, but their main attribute perks will be the ones that require the most attribute points to be active, so players should focus on boosting their total score in one of their main attributes to unlock their Tier 2 Perks. In case they already have enough equipment to meet the requirements for their main attributes, then this Enchantment is a great way to fill up their secondary attribute Perk requirements without diverting too much from their original build.

Movement Speed Enchantment in Dungeonborne

2Movement Speed

Without It, The Player Will Be A Sitting Duck

Exploring takes time, and the longer players spenddelving into a dungeon, the more likely it is to encounter death, either by the hands of another player, monsters, or getting stuck in the dungeon without an available portal to flee when the Blood Moon rises. So, moving fast is a must for everyDungeonborneplayer, even more so for naturally slow classes like Fighters, Death Knights, and Spellcasters.

The Movement Speed enchantment is a good way to boost exploring speed, even when in combat, which also means players will be able to dodge monster skills and hits with ease. The only downside about this enchantment, is that it is considerably expensive and requires players to level up their Heirlooms to Tier 4 (Purple) to be able to unlock it.

Cooldown Reduction Enchantment in Dungeonborne

1Skill Cooldown Reduction

A Must-Have This For Endgame

In many RPG-like games where classes have skills, cooldown is one of the things that players need to be constantly aware of. So, having an Enchantment with Cooldown Reduction is a great asset, especially during the end game stages where monsters become more powerful and enemy players are out for blood almost all the time.

When players unlock this enchantment, they’ll be able to equip it in Heirloom Armor or Accessories, but it will not be possible to have 3 accessories with this affix applied at the same time. Players can guarantee a 12% cooldown reduction total, which is not so bad considering that most spells and skills have an average of 35 seconds of cooldown. That means that players will be able to cast their spells and skills 4.2 seconds earlier than most other players, and this can really change the tide of a battle.

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