Summary
Among all the consumables available inDungeonborne, flasks are some of the most useful of the bunch, and they also play an active role both in PvP and PvE encounters. They’rerelatively cheap to craft, easy to use, and most importantly, a fun and interesting mechanic.
From AoE effects that disrupt an opponent’s movements to literal fire bombs that can burn enemies in a wide area, flasks can be incredibly useful in a variety of situations. There are severalflasks inDungeonbornethat players can make use of, but some are arguably better than others.
5Flask Of Shielding
Provides An Additional Chunk Of Health
The Flask of Shielding is great in theory, providing an extra chunk (250 points) of “health” that will block the damage a character receives before starting to deplete their actual HP. In theory, it would be the best effect to have active before engaging an enemy, but sadly, it takes more than 3.2 seconds to take effect sinceit needs to be channeled like the Bandageconsumable. This puts an unnecessary burden on the players, and the effects even dissipate with time.
Flasks are defined as throwable consumables, and their core mechanic requires players to smash them quickly. This is why, though the effect of the Flask of Shielding is great, its use is considered low-grade among all the other options available inDungeonborne.
4Smokescreen Flask
Creates A Cloud Of Smoke That Players Can Use To Escape Danger
When it is time for cloak and dagger, the Rogue class excels at both parts. But if players want to make a fast escape or cover their actions before the eyes of pesky ranged players, their best bet is to use a Smokescreen Flask. This throwable will instantly create a 5-foot radius cloud of thick smoke that can serve as cover for players looking to escape, open chests, start activating portals to extract, or in the case of the Elven classes, wait forthe stealth passiveto activate.
It is a great way to avoid PvP if one feels like they are not ready to rumble, but in reality, advanced players, especially those using Death Knights and Fighters, can thwart the smokescreen effect by quickly using AoE abilities such as Whirlwind or Soul Shroud. Being as situational as it is, the Smokescreen Flask is still a useful tool, especially if players know how to use it well. It’s also deserving of bonus points for having a relatively big AoE.
3Stoneshaping Flask
Creates A Wall Of Spikes That Can Be Used To Trap, Divide, And Conquer Enemies
The Stoneshaping Flask could be the most broken PvP element of the game if not for one major flaw: the duration of its effect. When thrown against a surface, it’ll create a wall of stone spikes that count as a barrier, and each of its parts must be destroyed before making it totally collapse. In enclosed spaces, this means death for vanguard players, since rogues using the Stoneshaping Flask can effectively divide and conquer a team of unprepared players.
Any player can learn how to do this by positioning themselves between the vanguard and ranged dealers/healers, then throwing this flask andcutting the melee classes from their rear support. And that is just one of the many uses the flask has. It can also be used to create instant cover from spells and ranged attacks, allowing players to create a safe spot where they can open a portal, block entrances, prevent other players from engaging, and even corner strong monsters inside an AoE. It’s easily one of the most useful tools inDungeonborne.
2Thunderclap Flasks
Unleashes An AoE Effect That Can Slow Enemies Down
Dungeonborneisa game heavily focused on PvP, and encounters with hostile players are the bread of every day. During each run, players must decide whether to be sneaky, the prey, or the hunters. With the latter, Thunderclap Flasks play a vital role. This seemingly useless little spark in a jar is a war crime waiting to be committed, offering a considerably good AoE effect that slows down opponents (or creatures), rendering them vulnerable to a follow-up attack.
Combining heavy attacks or the broken Whirlwind ability from the Fighter with this flask can be brutally effective, and players trying to avoid being culled by this combo have little to no options available to dodge it. That is unless they’re using Cryomancer, the only class that can become invulnerable, or a shapeshifted Druid that can use Shadow Assault to leap forward and cancel CC. The rest of the classes are basically sitting ducks, and if they receive more than one Thunderclap Flasks effect from other players, or worse, the Storm Rage Set Bonus empowered attack, they’re toast.
1Incendiary Flask
Dungeonborne’s Version Of The Molotov
In many cases, when players delve into the dangerous scenarios ofDungeonborne,they will come acrosshordes of enemiesall neatly packed in reduced spaces, ready to be blasted away by a well-placed AoE. For those scenarios, the Incendiary Flask is the question, and the answer is: Yes. When players encounter the annoying Cryomancers and their Ice Barrier skill, throwing an Incendiary Flask and the ice block is the right choice. It won’t melt it, but it will cause severe damage once they emerge from it.
For those situations where players feel overwhelmed by an enemy attack, they can use the Incendiary Flask to create a damaging pond of fire that will last for several seconds, providing a chance to put distance between them and their attackers. This is arguably the best flask inDungeonborne, both for PvE and PvP purposes. Naturally, these flasks cause elemental fire damage andscale with Enchantment bonusesthat privilege elemental damage or fire damage. They’re also a great choice to complement melee/vanguard classes, since they lack elemental damage options.