Summary

TwoDestinyveterans and senior executives at Bungie, Luke Smith and Mark Noseworthy, have reportedly left their positions at the studio after the company’s CEO announced it would be laying off roughly 17% of the studio’s workforce. The pair have worked on theDestinyfranchise for over a decade, as well as Bungie’s finalHalotitle,Halo: Reach.

As July came to a close, CEO Pete Parsons announced thatBungie was being hit with more layoffsand would be terminating 220 roles at the company. Parsons says the decision was due to “rising costs of development and industry shifts,” as well as having to “[endure] economic conditions.” Aside from huge layoffs, the CEO also said that Bungie would be “deepening” its integration with its parent company, Sony Interactive Entertainment. This restructuring will see 155 Bungie roles integrated into Sony over the next few quarters.

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While not confirmed by Smith or Noseworthy themselves, industry insider and gaming journalist Jeff Grubb has said that Bungie’s restructuring has resulted in the two leaving the studio. “Luke Smith and Mark Noseworthy are no longer at Bungie,” Grubb said during arecent episode of Game Mess Decides. Grubb would later clarify on Twitter that Smith and Noseworthy were not laid off but left due to the restructuring at the studio. Bungie’s statement on the layoffs does state that every level of the company would be affected, including most of the studio’s executive and senior leader roles, but does not specify which individuals were laid off or which left of their own accord.

Bungie Loses Two Important Executives

Bungie’s recent layoffsmark the second time in less than a year that the studio has been hit with cutbacks. But it looks like this round of layoffs could be much more damning, as the studio will now be restructuring so heavily that it will become more finely integrated with Sony Interactive Entertainment. According to Grubb, Sony’s CEO Herman Hulst is now in charge ofDestinydeveloper Bungie, but this has yet to be confirmed by Sony or Bungie.

Losing Smith and Noseworthy will also be a huge setback for the studio, as the pair were reportedly heading development on a new project known asPayback, which was supposedly going to be the “next big thing forDestiny,” according to Grubb. While the insider did state that this was notDestiny 3, fellow journalist Jason Schreier then took to Twitter to clear up the rumors and set things straight, saying, “Destiny 3was not canceledbecause it was never in development.” Schreier also states that Bungie did some very early work on a spinoff calledPayback, but the project was apparently canceled a while ago. This cancelation and the subsequent lack of immediate work for Smith and Noseworthy may be the reason for their departure,according to GameSpot.

The news of Bungie’s newest round of layoffs will be a massive blow forDestinyfans, but also not a very surprising one. The video game industry continues to experience huge layoffs and closures as studios continue to make further cutbacks, with seemingly no studio appearing to be safe. Even the likes ofUbisoft Toronto was hit with layoffsearlier this year. The studio had previously worked onTom Clancy’s Splinter Cell: Blacklistand was gearing up to support Ubisoft Montreal with the highly anticipated remake ofPrince of Persia: Sands of Time.

Destiny 2

WHERE TO PLAY

Dive into the world of Destiny 2 to explore the mysteries of the solar system and experience responsive first-person shooter combat. Unlock powerful elemental abilities and collect unique gear to customize your Guardian’s look and playstyle. Enjoy Destiny 2’s cinematic story, challenging co-op missions, and a variety of PvP modes alone or with friends. Download for free today and write your legend in the stars.An Immersive StoryYou are a Guardian, defender of the Last City of humanity in a solar system under siege by infamous villains. Look to the stars and stand against the darkness. Your legend begins now.Guardian ClassesChoose from the armored Titan, mystic Warlock, or swift Hunter.