The climb towards the summit of being the team inEA Sports College Football 25will require plenty of blood, sweat, and tears in the Road to Glory mode, but sometimes, it is also a mental game, and that’s where the important mental abilities come into play for your various players in their positions.

Passive buffs that can add a host of benefits to your team, and getting the right mental abilities to synergize with each other can make a great team almost unstoppable. With each player capable of having up to three mental abilities that can be broken down further into four different tiers, there is plenty of room to tweak your team for all the gains. Here’s everything you’ll need to know aboutmental abilities inCollege Football 25.

All Mental Abilities in College Football 25 (2)

All Mental Abilities in College Football 25

In total, there are 13 mental abilities that can affect players in the game, and there is going to be an impact both on the offensive and defensive front. Making sure your team is well-rounded can be the key to creating a dynasty of championships year after year.

Platinum

Best Friend

Slight composure gain for the QB when making a 1st down catch on 3rd or 4th down.

Moderate composure gain for theQBwhen making a 1st down catch on 3rd or 4th down.

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Significant composure gain for the QB when making a 1st down catch on 3rd or 4th down.

Ultimate composure gain for the QB when making a 1st down catch on 3rd or 4th down.

Ultimate protection from composure loss.

Clutch Kicker

Slightly easier accuracy timing on field goals with 2 or less minutes remaining.

Moderately easier accuracy timing on field goals with 2 or less minutes remaining.

Significantly easier accuracy timing on field goals with 2 or less minutes remaining.

Ultimate accuracy timing and immune to icing on field goals with 2 or less minutes remaining.

Field General

When on schedule, moderate ability to see post snap blitzers.

When on schedule, moderate ability to see pre snap blitzers who are close to the line of scrimmage.

When on schedule, moderate ability to see pre snap blitzers and coverage shell.

When on schedule, ultimate ability to see pre snap blitzers, coverage shell, and slight ability to see disguised coverages.

Headstrong

Resists hot routes being incorrect and slight composure protection from stadium pulse.

Resists hot routes being incorrect or failing and moderate composure protection from stadium pulse.

Resists hot routes being incorrect or failing and significant composure protection fromstadium pulse.

Resists any pre-play adjustment failing and ultimate composure protection from stadium pulse.

Legion

Slight composure gain for other defensive backs whenintercepting or deflecting a pass.

Moderate composure gain for other defensive backs when intercepting or deflecting a pass.

Significant composure gain for other defensive backs when intercepting or deflecting a pass.

Ultimate composure gain for other defensive backs when intercepting or deflecting a pass.

Offensive Rally

Slight composure gain for other offensive linemen when performing a pancake.

Moderate composure gain for other offensive linemen when performing a pancake.

Significant composure gain for other offensive linemen when performing a pancake.

Ultimate composure gain for other offensive linemen when performing a pancake.

Ultimate increase to composure gains on the road.

Team Player

Slight protection from negative rating impacts for playing out of position.

Moderate protection from negative rating impacts for playing out of position.

Significant protection from negative rating impacts for playing out of position.

Ultimate protection from negative rating impacts for playing out of position.

Ultimate ability to resist weather impacts.

Winning Time

Slightly increased composure with 2 minutes to go when the score difference is 3 or less.

Moderately increased composure with 2 minutes to go when the score difference is 4 or less.

Significantly increase composure with 2 minutes to go when the score difference is 7 or less.

Ultimate composure with 2 minutes to go when the score difference is 10 or less.