Firewalk Studios’ latest hero shooter,Concord, has launched globally, following the rough beta phase, and much to fans’ surprise, it delivers an extensive roster of playable Freegunners. From stealthy flankers like Kyps to robust tanks like Emari, players will find something worth playing to fit their preferred playstyle. Similarly, Vale is a perfect pick for anyone looking to snipe some foes across the map in thisfun sci-fi shooter.

However, there’s some learning curve for every hero when different abilities and game modes are involved. The same applies to Vale inConcord, so here’s a guide covering her playstyle and ways to optimally utilize her kit.

Concord Vale Freegunner screen

How To Play Vale In Concord

Vale stands out as a marksman armed with a pair of bionically enhanced legs and a sniper rifle. Although sheplays a lot like the Widowmaker fromOverwatch 2, her design is more original forConcord, which might help the titledefuse some of the Marvel allegations. Regardless, players might want to use Vale for her long-range precision and verticality.

Moving As Vale

Quite a few Freegunners in the game have access to thedouble jump movement style, and it certainly elevates the traversing experience in the arena. Vale, being one of the privileged characters, is able to easily reach ledges and platforms, unlike the characters that lack this mobility tool. Players using her should prioritizeclaiming a favorable spotfor easy snipes over head-on battles.

Engaging Enemies With Vale

Vale’s high single-target damage potential offsets the lack of proper AoE ability in her kit. Players using her will want toprioritize targets, preferably someone squishy, to take them out instantaneously with a headshot. Vale’s sniper takes a long time to bolt, so a steady aim is important given the little room for error. Even if she can switch to a sidearm to secure a kill after a body shot, there’s always a risk of getting taken out by someone else in the process.

Vale’s Abilities In Concord, Explained

Within the extensivecharacter roster inConcord, Vale is the only traditional sniper who is effective at long-ranged battles. She has access to two weapons, with theMonarch “Long 52” Sniper Riflebeing her primary option. Her secondary weapon is theMonarch Sidearm, a semi-automatic pistol for close combat.

Aside from the weapons, Vale’s kit is comprised of the following abilities:

Concord Vale abilities preview

Peak Performance & Critical Eye

When it comes to her passives, Vale has access toPeak Performance, which grants her faster rifle handling on critical hits. This translates to quicker bolt-action and scoping speed every time she lands a headshot, so agood aim is a necessity to properly play the character.

Vale can also track opponents with low HP through the walls using herCritical Eye. While she might not have the X-ray vision likeWidowmaker’s ultimate fromOverwatch 2, the passive ability is still an added advantage.

Concord Tag Page Cover Art

Leap

Vale is a fairly nimble character with the ability toleap upwards, achieving verticality like no other. It pairs perfectly with her sniper rifle for when she needs to execute a jump shot or reach the highest platform in the arena for a tactical advantage.

Make sure to double jump before activating Leap to cover the maximum height.

Trip Mine

Vale can hold up to a total ofthree Trip Mine charges. After using the explosives, she can pick up more through eliminations. Trip Mines are excellent for blocking routes, fending away opponents from the tail, and dealing some solid splash damage.

Enduring Aim

As the name suggests, Enduring Aimprovides resistance to damagewhile Vale is aiming down scope with the Sniper Rifle. She can absorb some damage while players take their time to aim for a critical weakpoint. This combat trait isn’t a game-breaking passive, but it offers a healthy advantage to the Freegunner.

Strategies For Vale In Concord

Utilizingdifferent strategies depending on the game modeis crucial to winning more matches inConcord. Not to forget, teamplay is the key to asserting dominance, but with a long-ranged marksman like Vale, you might want to stay far away from your squad. She is designed to be played from a distance toavoid direct encounters, since her close-combat potential is limited.

How To Use Leap Effectively

One of Vale’s active abilities is Leap, which has many uses, but players have to keep in mind that she can only use her bionically enhanced feet tojump vertically. So, ideally, this could be used to easily access the high ground that other heroes might have trouble reaching. Vale can sit high up with her sniper rifle, eliminating targets for the team.

Leap has ashort cooldown of only 7 seconds, so players should use this ability toconstantly repositionthemselves to get a better angle on enemies. When there is a flank on the tail, she can hop out of the fight to avoid getting pinned down. Additionally, her weapon is stable enough for jump snipes, so if the situation demands, she can re-engage with a quick scope shot from the air. To reach maximum height, however, press double jump before activating the Leap.

When To Use Trip Mine

The power of Trip Mines is disregarded in most FPS titles that have them, but when integrated within abilities, their potential is difficult to overlook. Vale has the ability to use this explosive to her advantage. The minelatches onto any surface, opening up possibilities for tactical gameplay.Place them on flanking routes, forcing opponents to rethink their steps unless they want to tank the powerful explosion.

Likewise, use it tofend off anyone trying to chase you. Trip Mines have high splash damage, so they can effectively soften up aggressive pursuit.

Extremely effective when tossed into a group of enemies, gravely injuring several at a time.

Teamfight Strategies For Vale

Vale’s performance can deeply impact the odds of winning as a team, even though she is meant to be played from a distance. Her task is to stay at ahigh vantage pointand knock down targets without drawing attention. In game modes where capturing the zone is a priority, use Vale’s single-target damage toeliminate the Anchors, since the opposing squad will likely depend on them to push into the capture point.

When it’s time to capture, take a detour andeliminate flanksthat might cause trouble later. Alternatively,hold the long angles(could be hallways or big entrances) and take a shot at anyone trying to sneak through. Never get too close to a target, especially when they are armed with an automatic weapon, since they can gun down Vale before she draws her sidearm.

Overall,Vale thrives at solo executions, but it is always wise to regroup with the team when there are two or more flanks scheming against her.Kyps and IT-Z, in particular, are her biggest threats. So, try staying within the proximity of your team if you spot these pesky Freegunners, as they are equipped to sneak up on Vale using their high mobility and stealth-based kits. This goes to show howConcord’s own sniperdraws inspiration from Widowmaker inOverwatch 2and is similarly vulnerable to hardcore flankers like her counterpart.