Tehkri Houdai is the first ‘mage-type’ Essence you’ll assimilate inDeathbound,a Soulslike game ventureby Trialforge Studio. InDeathbound, you’ll take control of four characters or ‘Essences’ at once, all in one body, and if the HP depletes on any of these characters, you die.

So, at first, it can be a bit scary actually using Tehkri Houdai, an Essencemancer, inDeathboundsince he’s so squishy and doesn’t get a shield or anything like the default character Therone does. Thankfully, as long as you keep an eye (and an ear) out for the Memory Point interactables out in the world, with even a single Memory Point you’re able to make Tehkri Houdai a whole lot scarier. And, that’s not even taking into consideration the fact thatthis guy is already plenty strong in this game, once you get a handle on the combat.

Deathbound Tag Page Cover Art

Memory Points & Talents

What Are They?

First off, what are Memory Points, and what are they used to unlock? Well,inDeathboundthere’s an overarching skill treethat you’ll use to level up different stats, with new sections of the tree becoming available with each new Essence that you obtain.

However, each Essence AKA character also has its own skill tree in the form of its Talents.These are buffs or modifiers for the character you’ll activate, with each one costing a single Memory Point for said character. However, single Memory Points are individually tied to the separate Essences, so obtaining multiple for one character in a small span of time is pretty unlikely. So, let’s go over which Talents of Tehkri Houdai, in particular, are the best.

Effect

Composure

Haodai’s Morph Strikes have a 40 percent chance of removing 60 Heat.

Bond Boost

25 percent increased Sync gain for 60 seconds after Overheat Explosion for bound Essences.

Killing enemies while buffed grants bonus Sync

Buffs last longer with more Heat.

Empathy

When in Synergy or Conflict, spells have a 20 percent chance of not increasing Heat.

Listed above are all 7 of Tehkri’s Talents, with all of them being available (as long as you have the Memory Points) to obtain right as he becomes playable.However, in our experience withDeathbound, we found Composure, Empathy, & Symbiosis to be the most beneficial Talents, and here’s why:

Outside of these three, most of the other Talents are pretty decent to mediocre.If we had to rank the rest of them from worst to best, it’d probably go something like: Aura of Absorption, Bond Boost, Contingency, and Essence Shield.Overall, Tehkri Haodai’s Talents really incentivize players to use him both as a team buffer as well asa general spellcaster who helps with clearing groups of enemies. And, the only difference between the two incentivizations is what Talents you choose first and what Artefacts & Rings you have equipped. As a last little note, any of you who are worried about using any of the gear found in-game related to Heat since Tehkri is the only Heat-user early on, know that you gain more Essences later on that use Heat too, so it’s worth investing in these items.