With the release ofA Rift in TimeAct III inDisney Dreamlight Valley, players can finally put a stop to Jafar’s evil schemes and unlock him as a villager. For that, you will need to confront the royal vizier and make peace with him to turn him into a friendly resident.

The Now and Then isone of the story questsavailable to Eternity Isle players, where you will finally meet Jafar in his grand palace and take back the Spark of Imagination that he stole from you. It starts after you complete the Jafar’s Laboratory quest. Keep reading this article to find out how to complete The Now and Then quest inDisney Dreamlight Valley.

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How to Complete The Now and Then in Disney Dreamlight Valley

DuringThe Palace of Time quest, you entered a mysterious rift in Jafar’s magical palace that led you to a strange island. Entering this island will start the Now and Then quest.

Find the Film Projector

After entering the rift, players should explore the colorless world and find Mickey Mouse. During the conversation, you will find out that the island is stuck in time. Mickey will ask you to find the EVE and WALL-E’s film projector, which is lying nearby. Once you find it, give the projector to Mickey.

All Black and White Island Item Locations

Next, Mickey tasks you with finding three junk items to help you escape the Black and White world. Here is what you need to grab:

Mickey’s Hot Dog Roaster can be obtained by digging in a spot behind a large rock on the top hill. It’s the same hill where you gave the projector to Mickey. The players will need touse the shovelto get it.

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Rapunzel’s Lantern can be picked bybreaking a massive rock on the beach. You will need the Royal Pickaxe for this. Finally, Gaston’s ship is inside achest hidden behind a large rock. First, you’ll need to fish in the bubbles on the beach to get the Chest Key. Then, clear the rock blocking the cave entrance and use the key to unlock the chest to get your hands on the ship.

Return to Jafar’s Palace

After gathering all the items, go back to Mickey and give them to him. This will play a cutscene, and you will travel back to Jafar’s Palace of Time in Gaston’s ship. Now, talk to Jafar on the palace throne, trick him into imagining himself as a genie, and lock him in a lamp.

Pick Up Jafar’s Lamp and Spark of Imagination

After trapping Jafar, go back to Mickey. He’ll ask you to grab Jafar’s Lamp and the Spark of Imagination. Before heading out, the protagonist will need to have a quick chat with Merlin.

The wise wizard will advise you that the best thing to do with the Spark is to share it with everyone. So meet Merlin, Mickey, and your Eternity Isle buddies outside the palace to end this quest.

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