With its advanced tower defense,base-buildinggame mechanics, excellent co-op mode, and challenging combat,7 Days To Dieis one of the best zombie survival games out there. This is unsurprising, as the game spent 11 years in early access, being tweaked and perfected.
Machine guns are the bread-and-butter weapon for most7 Days To Dieplayers, filling the role of assault rifles in other games. They have good damage, decent range, manageable recoil, and fair accuracy. They work equally well inside buildings and outside on theopen-world map. They are also excellent weapons to be used on a blood moon night.
The Pipe Machine Gun is the best of the basic pipe weapons in7 Days To Die. Compared to thepipe pistol, shotgun, and rifle, it is surprisingly capable. Considering how cheap it is to craft, this should be the first ranged weapon a player uses in the game.
The only downside of using a Pipe Machine Gun in the early game is that 7.62 ammunition is both rare to loot and expensive to craft. That being said, if a player can manage to keep feeding this weapon bullets, it is entirely capable of helping them clear low-level mission POIs.
Recommended Pipe Machine Gun Build
This is an early-game trader mission runner build. It can either be used as a primary weapon if the player can afford the ammo, or as a backup weapon to something like amelee weapon, such as a club, that can be used to thin out groups of zombies. Note, that it eschews the drum mag, as this will help the player use ammo more efficiently.
No zombie survival game is complete without its own take on the venerable AK-47 assault rifle, and7 Days To Diedoesn’t disappoint in this regard. Even though the AK-47 Machine Gun is only considered a second-tier weapon in7 Days To Die, many players favor it over more advanced options, mimicking real life quite well.
The AK-47 Machine Gun has a great rate of fire but suffers from poor accuracy if fired on full auto. So, short bursts are the order of the day to get the best from this weapon.
Recommended AK-47 Machine Gun Build
This is a general-purpose build, it can be used indoors and outdoors, although it lacks a long-range scope and any form of aimed stabilization.
On paper, it would appear that the Tactical Assault Rifle in7 Days To Die, is a significant upgrade over the AK-47 Machine Gun. But it has an Achilles heel. Out of the box, it only fires in burst mode. In the past, a tier 6 weapon had 6 weapon mod slots, and a full auto mod could be used to overcome this problem. However, this was reduced to a maximum of 4 mods some time back.
However, once a player gets used to only shooting 3 bullets per burst, this is a more precise, controlled assault rifle than the AK-47. It also performs better at range, making it one of thebest weaponsin the game.
Recommended Tactical Assault Rifle Build
Assault rifles are the Swiss Army knife of ranged weapons, and this means they really suit an all-rounder build, which this is. It improves on the AK-47 with a better scope, though.
The M60 Machine Gun is the goto, late-game,blood moonweapon. It isn’t quite Puff the Magic Dragon, but it is as close as this game gets to a minigun. With the right mods, it can dish out 100 damage per shot, with a 90-round magazine.
It can be used within mission POIs as well, especially for level 6 missions that have groups or a couple of dozen zombies, but its slow reload isn’t ideal in this situation. Although it is useful to have it on a player’s button bar to use as a first-strike weapon in this situation in thissurvival shooter.
Recommended M6 Machine Gun Build
This is purely a blood moon build, it is intended to be used whilst aiming down the iron sites (the M60 can’t fit a scope). The idea is to aim at the general level of the heads of a horde of zombies and simply go to town, reloading as needed.