Summary

As rumors of aFinal Fantasy 9remake continue to circulate, the dream that it could actually happen is becoming increasingly tangible. There have been a host ofFinal Fantasyremakeson fans' wish lists for quite some time, withFinal Fantasy 9leaning more toward one of the top choices on average, and it’s entirely possible Square Enix has taken note of this and proceeded with its development. After seeing what the veteran developer has done withFinal Fantasy 7 RemakeandFinal Fantasy 7 Rebirth, it seems the sky could very well be the limit for aFinal Fantasy 9remake.

Despite the limitless opportunities Square Enix could explore in improvingFinal Fantasy 9for a remake, it might be better off reining things in when it comes to one area.Final Fantasy 16andFinal Fantasy 7 Rebirthare two of the most recentFinal Fantasytitles to shake up the franchise’s combat, although the two of them still approach combat differently.Final Fantasy 16’s approach was much more divisive thanFinal Fantasy 7 Rebirth’s, as the latter builds upon franchise tradition while the former all but ignores it. As such, aFinal Fantasy 9remake could balance out this pattern of repeated misdemeanors by firmly acknowledging the franchise’s roots and reviving its traditional combat style.

Final Fantasy 9 Tag Page Cover Art

A Final Fantasy 9 Remake Could Atone for the Combat Sins of FF16 and FF7 Rebirth

Final Fantasy 16 and Final Fantasy 7 Rebirth Both Feature Action-Oriented Combat

Final Fantasy 16has been a divisiveFinal Fantasyinstallment for many reasons, with its mature narrative and presentation being one of the most prominent. However, what has arguably inspired the most heated debates is the game’s combat system, as it forsook the franchise’s traditional turn-based combat for fast-paced action combat. While some fans have praised the change, many longtimeFinal Fantasyfans have mourned the loss of what they believe the series was built on.Final Fantasy 7 Rebirthand its predecessor,Final Fantasy 7 Remake, are also more action-oriented thanclassicFinal Fantasytitles, but they are largely redeemed by their implementation of the original game’s ATB system.

A Final Fantasy 9 Remake Could Feature the Franchise’s Traditional Turn-Based Combat

As the cry for the revival ofFinal Fantasy’s traditional turn-based combat grows louder, it might be time for a remake likeFinal Fantasy 9to bring things back to where they once were. Assuming theFinal Fantasy 9remake is real, it could feature the original game’s classic turn-based combat system to balance out what have otherwise been large leaps in different directions in recent memory. LikeFinal Fantasy 7,Final Fantasy 9features the ATB system, so there might be a tendency for it to lean more toward what theFinal Fantasy 7 Remaketrilogy is doing. In spite of theFinal Fantasy 7 Remaketrilogy’s success, it might be better forFinal Fantasy 9to feature fully turn-based combat with ATB implementation.

At the same time, it may feel like a step backward if aFinal Fantasy 9remakewere to forego action combat entirely, asFinal Fantasy 16was developed as a real-time action game to draw in younger audiences. In that case, perhaps aFinal Fantasy 9remake could allow players to choose between turn-based or real-time action combat before starting a new game. It would likely require plenty of balance to ensure one mode isn’t more beneficial than the other, but it wouldn’t be the first time a JRPG has featured both turn-based and real-time action combat. Regardless, it seems like it’s already past time for a newFinal Fantasygame to bring things back to the series' glory days.

Final Fantasy 9

WHERE TO PLAY

Zidane and the Tantalus Theater Troupe have kidnapped Princess Garnet, the heir of Alexandria. To their surprise, however, the princess herself yearned to escape the castle. Through a series of unusual circumstances, she and her personal guard, Steiner, fall in with Zidane and set out on an incredible journey.Meeting unforgettable characters like Vivi and Quina along the way, they learn about themselves, the secrets of the Crystal, and a malevolent force that threatens to destroy their world.Learn new abilities by equipping items. When fully mastered, these abilities can be used even without equipping items, allowing for nearly endless customization options.Fill your Trance gauge as you sustain hits in battle. When fully charged, your characters will enter Trance mode, granting them powerful new skills!Never let items go to waste. Combine two items or pieces of equipment together and make better, stronger items!