Summary

Countless rumors, discussions, and leaks later,Ghost of Tsushima’s highly anticipated sequel has still yet to be formally announced by Sucker Punch. Nevertheless, it is most likely going to happen, considering the massive success of the first game and its continued influence on the gaming industry. AssumingGhost of Tsushima 2will eventually become a tangible reality, there are some obvious things it can improve upon from the first game, including more meaningful choices with multiple endings, new weapons and skills, and more diverse open-world activities. On the flip side, there are some less obvious thingsGhost of Tsushima’s sequel could improve upon as well, like its approach to verticality.

Ghost of Tsushima’s verticality is one of its best features, simply due to the game’s stunning visuals and the ability to see the beauty ofTsushima Islandfrom a raised perspective at times. Wherever the nextGhost of Tsushimagame takes its protagonist, Jin Sakai, it should arguably double down on this approach to verticality, especially considering its environments will likely be even more stellar with the power of the PlayStation 5 at Sucker Punch’s disposal. However, there are ways in which a sequel could improve the first game’s verticality to make it an even better experience.

Ghost of Tsushima Director’s Cut Tag Page Cover Art

Ghost of Tsushima 2 Should Emphasize Verticality With a Twist

Ghost of Tsushima 2 Should Give Players Access to Even More Breathtaking Viewpoints

There is nothing quite like climbing to the top of a cliff inGhost of Tsushimato experience its breathtaking scenery from a different perspective. While everything certainly looks beautiful from the ground, the ability to take in a view of the vast majority of the island from a single viewpoint is worth the trip it often takes to get there.Ghost of Tsushima’s sequelneeds to continue this trend, perhaps even taking players to higher points than the first game did.

Ghost of Tsushima 2 Can Improve the First Game’s Approach to Verticality With New Tools

Ghost of Tsushima’s emphasis on verticality is undoubtedly one of its best features, considering the game prioritizes its visuals so much. Unfortunately, climbing to a high cliff inGhost of Tsushimahas one massive downside — if players want to get down to lower ground again, their only option is to climb down. This is because the game doesn’t skimp on fall damage, punishing players who attempt to leap from even a few feet above its fatal fall damage limit.Ghost of Tsushimadoes provide upgradesto improve this, like the ability to roll on the ground to prevent fall damage from greater heights, but it is still painful to travel to such high heights only to be encouraged often to climb down again slowly.

Ghost of Tsushima 2 should introduce its own version of Glider to allow players to jump from great heights!

Many modern open-world games have included their own version ofThe Legend of Zelda: Breath of the Wild’s Paraglider, which allows players to jump from great heights and slowly carry themselves to the ground to prevent fall damage. In fact,Rise of the Ronin, a game that many consider to be aGhost of Tsushimaclone, even gives players a Glider to use for that very reason. IfGhost of Tsushima 2were to include a glider of some sort for players to use, it could maintain the first game’s emphasis on verticality while simultaneously improving it.

It’s just as unclearwhetherGhost of Tsushima’s sequel is currently in developmentas it is whether the sequel will include something akin to a glider for players to use to more easily travel from higher to lower ground. However, assuming it will eventually happen since the nextGhost of Tsushimagame is likely to look even better than its predecessor, it should continue to emphasize verticality while also providing players with new methods for navigating it.

Ghost of Tsushima Director’s Cut

WHERE TO PLAY

In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.