An executive from Arrowhead Game Studios, the developer behindHelldivers 2, has joined the ongoing discussion regarding the difficulty ofElden Ring’sShadow of the Erdtreeexpansion. TheElden RingDLC, which added a new region, quests, gear, and so much more, was released on June 21.

Following the launch ofElden Ring’s highly anticipated sole expansion, many players - beginners and veterans alike - took to the internet to claim that the DLC was too hard. A lot of the complaints revolved aroundShadow of the Erdtree’s new bosses, who some even claimed were overtuned. Johan Pilestedt, the CCO ofHelldivers 2developer Arrowhead Game Studios, has offered his two cents on FromSoftware’s approach to difficulty in the expansion forElden Ring.

Elden Ring Tag Page Cover Art

In a recent Twitter post, Pilestedt, who is the creative director ofHelldivers 2, revealed that he agreed with streamer Rurikhan’s sentiment thatFromSoftware intentionally designed the bosses of their games to be hardso players would feel challenged. The Arrowhead Game Studios executive explained that good game design evoked emotion more than anything. Responding to a reply that pointed out that such a philosophy would result in a game catering to a select audience, Pilestedt said, “a game for everyone is a game for no one,” adding that developers should always stick with their intended crowds.

Helldivers 2 Developer’s Thoughts on Elden Ring DLC Difficulty

Prior to the release of the expansion,Elden Ringdirector and FromSoftware president Hidetaka Miyazaki had already warned gamers via an interview thatShadow of the Erdtreewould be challengingeven for veterans. Certain bosses in the DLC, according to Miyazaki, were balanced around the assumption that players would have already progressed far into the base game. FromSoftware also considered what aspects players found fun and what they determined were stressful in the base game’s boss encounters, theElden Ringdirector said.

InShadow of the Edtree, FromSoftware introduced a mechanic called Scadutree Blessing that increased player damage and decreased damage received when adventuring through the expansion’s aptly named Land of Shadow region. Despite this system being explained to players upon accessingShadow of the Erdtree, it seems many either forgot or ignored it, asElden RingpublisherBandai Namco had to remind players to level up their Scadutree Blessingamid complaints regarding the DLC’s difficulty.

The Erdtree in Elden Ring

WhileShadow of the Erdtreehas become the highest-rated video game DLC on review aggregate site OpenCritic, beatingThe Witcher 3: Wild Hunt’s critically acclaimedBlood and Winefrom 2016, theElden Ringexpansion’s reception on Steam has been mixed. Negative reviews for the DLC pointed outShadow of the Erdtree’s difficulty, as well as the technical issues it introduced.

Elden Ring

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ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki and George R.R. Martin. Danger and discovery lurk around every corner in FromSoftware’s largest game to date. Hidetaka Miyazaki - President and Game Director of FromSoftware Inc. Known for directing critically-acclaimed games in beloved franchises including Armored Core and Dark Souls.George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made. He lives with the lovely Parris in Santa Fe, New Mexico.

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