The first true open-worldStar Warsgame, or so Ubisoft claims, has finally hit the shelves.Star Wars Outlawsis now available to players around the globe. Unlike other recent releases, likeBlack Myth: Wukong, both Xbox Series X|S and PS5 owners will be able to step into the shoes of Kay Vess.

While PC players can enjoy the game alongside their console counterparts, they may experience some performance issues. If you are one such player, you’ve come to the right place. The guide below details the ideal graphics settings to help you find the perfect balance between stunning visuals and a consistent framerate.

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Many of the settings in this section are straightforward, but a single wrong choice can significantly diminish your experience. Selecting the incorrect resolution or refresh rate is a mistake you definitely want to avoid. Certain settings,like Upscaler Type, can also provide a significant performance boost, although at the cost of some visual clarity.

Vertical Sync

Syncs’s your game’s framerate to your monitor refresh rate. Reduces screen tearing but adds slight input lag. Turn it off if you have a higher refresh rate monitor.

Personal Choice

Display Mode

Determines whether the game uses the entire screen or just a portion of it. Fullscreen mode allows players to smoothly Alt+Tab out of the game, while Exclusive Fullscreen offers slightly better performance.

Exclusive Fullscreen

Resolution

Determines the resolution of the game. Always choose your monitor’s maximum supported resolution.

Native

Cinematic Display Mode

Determines the aspect ratio used. The game is designed for a 21:9 aspect ratio, but players canremove the black barsby setting it to the Fill Screen option.

Monitor Refresh Rate

Determines how fast the monitor will refresh every second. Choose the maximum option available.

Cinematics Framerate

Applies a 30 FPS limit in cutscenes. Select Unlocked for smoother transition between cutscene to gameplay.

Determines if an FPS cap is applied or not.

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Target Framerate

Determines what the cap of FPS Limiter will be. 60 is recommended for most players.

Off or 60

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NVIDIA Reflex Low Latency

Determines if NVIDIA Reflex Low Latency is used to reduce input lag. Turn it off, as it may cause stuttering. It is automatically enabled when Frame Generation is on.

Off

Out of Focus Sleep

Determines whether the game continues to use the entire PC’s resources when it is minimized.

On

Upscaler Type

Determines which upscaling technology is used. DLSS is recommended for NVIDIA users, while everyone else should stick to FSR 3.

DLSS or FSR 3

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Frame Generation

Determines if Frame Generation technology is used to create “fake frames.” Only enable it if you’re desperate for FPS, as it can cause input lag and ghosting.

Ray Reconstruction

Uses AI to reconstruct ray tracing. Turn it on if your GPU supports it as it makes improves ray tracing quality and has no impact on performance.

On (for supported GPUs)

Upscaler Mode

Off renders the game at its native resolution. Fixed uses a fixed resolution. Biased also renders at a fixed resolution but targets a 4K output.

Upscaler Quality

Determines the base resolution for Upscaling technology used. 1080p players shouldn’t go below Native AA.

Native AA for 1080p / Quality for 1440p

You won’t be able to squeeze out much of a performance boost in this section, except with NVIDIA RTX Direct Lighting. However, enabling certain settings here can actually reduce your visual clarity. Follow the options below to make your game crystal clear.

Chromatic Aberration

Distorts the edges of the screen to make it appear more cinematic. Turn it off for clearer image.

Film Grain

Determines whether Film Grain effect is applied to the game or not. Always keep this Off.

Depth of Field

Determines the quality of Depth of Field effect. Since it can be turned off, you might as well keep it set to High.

High

Motion Blur Intensity

Enable the blur effect when moving the camera. Only turn it off if you experience low FPS, as it helps make camera movement smoother.

0

Camera Motion Blur Intensity

Determines the intensity of motion blur that is applied to camera movement.

Per-Object Motion Blur Intensity

Determines the intensity of motion blur that is applied to fast moving objects.

NVIDIA RTX Direct Lighting

Determines whether dynamic ray traced direct lighting is used or not.

This is the section where you’ll gain most of your performance improvements. While your game won’t look as stunning as it would on Ultra settings, the options below aim to keep it as close as possible while providing a significant framerate boost, helping you reach or hopefully surpass themuch-coveted 60 FPS target.

Environmental Reflection Quality

Determines the quality of reflections in the game. Has no impact on performance.

Microdetail Quality

Determines the quality and quantity of small items. High is not worth the visual improvement.

Medium

Particle Quality

Determines the quality of various particle effects. Medium and High settings offer better visuals but have a significant impact on performance.

Low

Scatter Quality

Determines the quality and quantity of foliage in the game. Ultra has a higher FPS cost for little improvement.

Shadows Quality

Determines the quality of Shadows in the game. High had very little impact on performance.

High reduces shadow pop-ins but can noticeably reduce performance.

Few

Spotlight Shadow Quality

Determines the quality of shadows created by various spotlights in the game. Medium makes the shadows look crips.

Deformable Terrain Quality

Deformed terrain like snow and sand looks good enough on Low while being most performance-friendly.

Lens and Cinematic Effects Quality

Determines the quality of various lens effects applied during cutscenes. Choose Ultra, as FPS is less critical during cutscenes.

Ultra

Extra Streaming Distance

Reduces pop-ins of far away objects. 50 is a good balance as its performance cost isn’t too high.

50

Object Detail

Determines the quality of objects, both close and at a distance. Setting it to 100 may result in some pop-ins but it is worth it for the performance gain.

100

Destruction Quality

Determines the quality of destroyed items. Set it to Low, as you won’t notice it during gameplay.

Spotlight Projection Resolution

Determines spotlight’s resolution. Select 512 as it has next to no impact on framerate.

512

Terrain Tesselation

Determines the quality of terrain tessellation. Medium offers a significant improvement over Low with minimal performance impact.

Raytraced contact shadows

Determines the quality of Shadows created by the Sun. Choose Low as the impact on low-end GPUs will be significant.

Raytraced diffuse reflections

Determines the quality of ray-traced reflections on rough surfaces. Low is good enough and has the lowest impact on framerate.

Raytraced diffuse reflection resolution

Determines the resolution of reflections on rough surfaces. Most players won’t notice it in-game, so choose the lowest option.

Raytraced specular reflections

Determines the quality of ray-traced reflections on smooth surfaces. Low is decent enough with less impact on performance.

Raytraced specular reflections resolution

Determines the resolution of reflections on smooth surfaces. Ultra is too heavy on the GPU, High is a good compromise between visuals and framerate.

BVH quality

Volumetric fog

Determines the quality of Volmetric Fog and space dust in the game. Anything lower makes the fog look low-res.

Volumetric clouds

Determines the quality of clouds, including space nebulae. High has too large of an impact on framerate.

Star Wars OutlawsusesRay Tracing by defaultand does not offer an option to disable it through the game’s menu. Although you can turn off Ray Tracing by tweaking the config files, doing so will break the game’s lighting, as there is no raster fallback. Therefore, use the minimum amount of Ray Tracing possible to improve performance.