Although they don’t take as much field time as a main DPS, support characters are always important in a game likeZenless Zone Zero. Rina, for example, is an Ice-SupportAgent that players can get from the Standard Banner.

Alexandrina Sebastiane has two Bangbooassistants in combat, and whenever she sends them out onto the field, Rina will boost the team’s PEN Ratio, up to 30%. This buff scales with Rina’s personal PEN Ratio stat, soRina build inZZZrequires you to stack this stat.

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Rina Skills, Explained - Zenless Zone Zero

Rina is a Support character that cangreatly increase the team’s PENRatio. She grants a maximum 30% PEN Ratio, based on her own stat. At the maximum level, the multiplier is 25% of Rina’s PEN Ratio + 12%, which meansshe needs at least 72% PEN Ratio to maximize her buff.

AnS-Rank Drive Discs can grant 24%PEN Ratio from its main stat,Puffer Electro gives 8%, and she gets14.4% from her Core Skill Enhancement, so she’s missing 25.6% PEN Ratio from other sources. Her signature weapon, Weeping Cradle, can give her 24% PEN Ratio, while her A-Rank alternative, Slice of Time, gives 20%.

rina best skills in zenless zone zero

Rina’s PEN Ratio bonus works with practically every Agent in ZZZ, but her Additional Ability is purely for Shock Anomaly. This means pairing her withElectric Anomaly characters like Graceis an excellent idea.

To trigger Rina’s buff, you need to send her Bangboo to attack. Rina has two Bangboos, Drusilla and Anastella. The buff ends when both Bangboos return to Rina.

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Most of Rina’s moves send her Bangboo to attack for around 6s, but the best way to use this buff is by using her EX Special Attack. Rina’s EX Special Attack immediately triggers Quick Assist, allowing players to switch characters smoothly. Additionally, this Quick Assist may trigger a Chain Attack, in which players can bring Rina back. Afterward, Rina’s Chain Attack will trigger the Quick Assist once more.

So basically, the pattern is something like:Rina’s EX Special Attack > Quick Assist to another character > Chain Attack to Rina > Quick Assist to another character. Just keep in mind that if you pair Rina with Grace, it’s best to avoid dealing Electric DMG with the Head Maid as it’ll mess up Grace’s Shock.

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Rina Best W-Engine In ZZZ - Zenless Zone Zero

The best W-Engine for Rina build inZenless Zone ZeroisWeeping Cradle. It gives PEN Ratio on its sub-stat, and the passive boosts Rina’s Energy Regen along with the team’s DMG. The second best isSlice of Time, an A-Rank weapon that also has PEN Ratio as its sub-stat. This time, the passive helps build up Decibels and Rina’s own Energy.

If the two PEN Ratio W-Engines are unavailable, Rina can useKaboom the Cannon, whichincreases Energy Regen and the team’s ATK. Similarly,Unfettered Game Ballincreases Energy Regen via its advanced stat, while the passive enhances Crit Rate.

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When Rina is paired with Grace or an Anomaly unit in ZZZ, players can also opt for[Reverb] Mark II, which increases the team’s Anomaly Mastery and Proficiency.

Rina Best Drive Discs In ZZZ - Zenless Zone Zero

Rina’s best Drive Discs inZZZare easily4pc Swing Jazz + 2pc Puffer Electro. Swing Jazz is a supportive set thatincreases all squad members' DMG, while Puffer Electro is required to max her PEN Ratio.

For her main stat, it’s crucial to usePEN Ratio on 5-slotandEnergy Regen on 6-slot, but the4-slot can be anything. The sub-stat from Drive Discs is also not strict for Rina as she can’t get PEN Ratio or Energy Regen from it. Therefore, you may prioritize Crit Rate, Crit DMG, ATK, and PEN for the random stats.

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Importance

MC1

After being sent out to launch an attack, Drusilla and Anastella stay in place for an additional 5.5s before returning to Rina. The buff gained from Core Passive by characters within 10m is increased to 130%.

Priority

MC2

Upon entering combat or switching in, Rina’s DMG increases by 15% for 12s. This effect can trigger once every 18s.

Medium

MC3

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack LV +2.

-

MC4

Rina’s Energy Regen increases by 0.5/s when both Drusilla and Anastella are deployed. The effect ends when Drusilla or Anastella returns to Rina.

High

MC5

MC6

When EX Special Attack, Chain Attack, or Ultimate hits an enemy, the entire squad’s Electric DMG increases by 15% for 8s.