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A rogue-like game such asZenless Zone Zerodemands players to be mindful of their movements and attacks, as enemies will quickly destroy their squad if they aren’t careful enough while dodging hits. However, if dodging and attacking on a chaotic battlefield is not challenging enough for Proxies, then they canturn up the difficultyby using a character like Soldier 11.
When it comes toSoldier 11 build inZZZ, it’s quite straightforward as sheworks like a typical DPS, but one part of her gameplay is difficult to master since the Agent has a demanding requirement to maintain her powerful hits.
Soldier 11 Skills, Explained - Zenless Zone Zero
There’s a mechanic in Soldier 11 that’s arguably one of the hardest Skills anAgent must master inZZZ. Her damage mostly comes from herFire Suppression, which can be triggered through the following means:
The last three will infuse Soldier 11’s weapon with Fire for 15s or 8 hits, whereasthe first method can be triggered as long as players hit Soldier 11’s Basic Attack at the correct pace. It’s easy to maintain her Fire Suppression through the last three methods, but pressing her Basic Attack at the correct rhythm can be difficult to ace.
Without theguaranteed Fire infusion from the last three methods,it’s most important to ensure Soldier 11’s fourth hit has Fire Suppression as it has the highest multiplier. It’ll take a lot of practice to perform this, which makes Soldier 11 challenging to master.
The easiest way to get the Fire Suppression continuously is through Chain Attack and EX Special Attack, but be mindful that Soldier 11’s EX Special Attack takes amassive 80 Energyto use, which means you’re able to’t keep spamming it. You may have to trigger Chain Attack or use Ultimate if her EX Special Attack is not ready.
Soldier 11 Best W-Engine In ZZZ - Zenless Zone Zero
The best W-Engine for Soldier 11 build inZenless Zone ZeroisThe Brimstone, which boosts ATK in both its sub-stat and passive. However, other S-Rank weapons are also viable as a stat-stick, such asRiot Suppressor Mark VIandSteel Cushion.
Cannon Rotoris a great A-Rank weapon for Soldier 11,granting Crit Rate through its sub-stat and ATK from its passive. Other viable alternatives areStarlight EngineandStreet Superstar, both giving ATK sub-stat.
Finally, for Soldier 11’s B-Rank W-Engine, you can use[Lunar] Plenilunaand[Lunar] Decrescent, both granting ATK sub-stat. [Lunar] Pleniluna passive gives Basic Attack, Dash Attack, and Dodge Counter DMG, while [Lunar] Decrescent increases DMG after launching Chain Attack or Ultimate.
Soldier 11 Best Drive Discs In ZZZ - Zenless Zone Zero
Soldier 11’s Drive Discs inZZZcan either be 4-pieceInferno MetalorWoodpecker Electro.Hormone Punkis also a viable option. As for 2-piece, players can useWoodpecker Electro,Inferno Metal,Puffer Electro,Hormone Punk, orSwing Jazz. Players can also do three 2-piece sets instead of 4-piece + 2-piece.
Soldier 11’s Drive Discs should focus on Critical stat. For 6 slot, it’s ideally ATK, butEnergy Regen is also viable if ATK is not available. Energy Regen helps Soldier 11 regain EX Special Attack faster, so you may keep using her Fire Suppression.
Importance
MC1
When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This can trigger once every 50s.
Priority
MC2
When triggering Fire Suppression; Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
High
MC3
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack LV +2.
-
MC4
If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11’s Basic Attack or Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
Low
MC5
MC6
When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target’s Fire RES.