Summary

Bandai Namco has revealed a complete list of changes and improvements coming toTales of Graces f Remastered. Bandai Namco has been doing a lot to bring its olderTales ofgames onto modern platforms, as seen with re-releases likeTales of Vesperia: Definitive EditionandTales of Symphonia Remastered.Tales of Graces f Remasteredis the latest remaster developed by Bandai Namco, with it boasting a number of improvements.

Tales of Graces f Remasteredwas announced during the August 2024 Nintendo Direct, and was a big surprise to many fans of theTales ofseries. The originalTales of Gracesfirst launched on the Wii in 2009, albeit as a Japan-only release.Tales of Gracesthen got a revised version calledTales of Graces f, which launched on the PlayStation 3.Graces fis now being remastered for the Switch, PS4, PS5, PC, Xbox One, Xbox Series X/S, and PC, launching on Jul 08, 2025. Bandai Namco has now provided gamers with a full list of what is changing inGraces f Remastered.

Tales of Graces f Tag Page Cover Art

This information was provided on the officialTales of Graces f Remasteredwebsite (translated courtesy ofNintendoEverything), specifically outlining things like its frame rate, resolution, and other improvements.Tales of Graces f Remasteredruns at 30 FPS on the Switch, with a 1080p resolution when docked and 720p resolution when played in handheld mode. The PlayStation 4 and 5 versions of the game run at 60 FPS and have a generally higher resolution. In comparison,the original PS3 version ofTales of Graces fran at 60 FPS during combat and 30 FPS everywhere else.

Tales of Graces f Remastered New additions and Improvements:

New dash function

Holding down a button does a dash that is faster than the normal run. Players can also choose between running and dashing in the menu. Does not apply when using “Maximum Speed” from the Grade Shop or certain dishes.

Added enemy encounter switching function

Encounter option added to settings. If you turn it off, you will not be in combat even if you come into contact with an enemy symbol in the field or dungeon. Does not apply to some event battles.

Added event / Groovy Chat skip function

Players can skip an event or Groovy Chat by pressing and holding the corresponding button.

Added Groovy Chat dialogue forwarding function

During Groovy Chat, players can move on to the next line by pressing the corresponding button.

Grade Shop available from the start of the first playthrough

Grade Shop can be used from the start of any playthrough of the game. Purchased effects are automatically turned on, and some effects can be switched on/off from the Custom screen > Grade Shop. Items related to data transfer, such as levels, cannot be purchased on the first playthrough.

Adding a destination icon

A “!” icon will be displayed at the destination of the story. Remaining distance to the destination will also be displayed.

Cursor movement speed adjustment (World Map screen)

While holding down a certain button, cursor movement speed on the world map will be increased.

Added retry function when losing a normal battle

Upon losing a battle, even a normal one, players can still retry.

Battle subtitles

Subtitles will be displayed for post-battle dialogue and secret skill voices. Can be turned on or off in the options menu.

Help players understand newly acquired skills

Newly acquired Artes and Skills will be displayed in green text.

Color vision support

Dungeon gimmicks that are identified by color can now be solved by other methods.

Includes DLC

DLCs from the original version are included, though some content is excluded.

Added some overseas languages ​​to Groovy Chat

Some of the Groovy Chats that were only available in Japanese as DLC in the original version have been added to the remastered version in other languages.

Added option to set the overall volume

From the customization screen, players can adjust the overall volume of the game, including background music, sound effects, voices, and cutscenes.

Sound effect adjustments

Some sound effects have been adjusted and polished.

Added audio language switching function

Players can switch between English and Japanese voices.

Added key customization function

Players can freely customize the buttons assigned to field and battle controls.

Added hourglass icon to timed events

To make it easier to spot time-limited events, an hourglass icon will be displayed on the screen.

Removal of online ranking feature

The online ranking function, which uses the results of the “Challenge Battles” from the original version, has not been implemented in the remastered version.

Bandai Namco also detailed a number of gameplay improvements made inGraces f Remastered, which are consistent with otherTales ofgame remasterslikeTales of Symphonia Remastered. There is a new auto-save function, which is dedicated to its own save slot, along with 30 regular save slots. Other improvements include an added dash function, enemy encounter switching, fast-forwarding through dialogue, and destination icons, among other quality-of-life features. Certain accessibility functions were also added, such as certain dungeon gimmicks that have puzzles based on color can now be solved through other means.

Tales of Graces fis considered one of the bestTales ofgames, with many praising the story for its depth despite its innocent looking surface, along with having one of the best antagonists in the series.Tales of Graces f Remasteredwill give newer fans the chance to try out what made the original so beloved, while older fans can revisit this game with a bunch of new features and improvements.

Tales of Graces F

WHERE TO PLAY

Bonds of friendship are eternal.Follow Asbel and his friends as they test the bonds of friendship and unravel the mystery behond the war of the kindgoms. Introducing a new battle system which gives each character two unique fighting styles. Battle in real time and change your combos and strategy on the fly.