Summary

As promised,The First Descendantreleases the massive 1.5 update, which adds new characters like Luna and Ultimate Valby, the Gluttony boss fight, quality of life updates, and plenty of bug fixes. After launching at the start of July,The First Descendanthas continued to keep players engaged thanks in large part to the way that new gear, weapons, and characters can be obtained. Players can essentially farm materials through replaying missions, with the game specifically indicating where certain resources can be found, removing some of the randomized RNG found in other titles in this genre.

In addition to the loot chase, Nexon has made sure to keep players in mind when updating the game. For example, instead of nerfing popular orplayer friendly loot farms found inThe First Descendant, Nexon has instead buffed other areas of the game to make them more rewarding as well. This mentality has ensured that the game continues to feel fun to play, even at the expense of normal game balancing. Either way, Nexon continues to keep players in mind while adjusting the game, which is evident in the latest patch that brings new content as well as significant tweaks to existing systems and characters.

The First Descendant Tag Page Cover Art

Nexon’s promise torelease Update 1.5 ForThe First Descendanta day earlycame to pass as the massive patch is live for all players to download. With the update, Nexon has added Luna as well as Ultimate Valby to the game’s roster. As expected, both characters will need to be either purchased or unlocked through acquiring items through Amorphous Materials. Players looking for a new challenge can do so with the Hard Voice Intercept Battle against Gluttony, which can drop blueprints for the newest ultimate weapon, a hand cannon called Peace Maker. The final piece of new content is a module named Arche Concretion, which trades movement speed, Firearm attack, and all Attribute ATK when a skill is used, but continues granting stacks of stack of Arche Concretion that increase DEF and MP.

While the new content will likely be the focal point for many players, Update 1.5 also adds plenty of new content improvements and bug fixes for a better overall experience. Specifically, Freyna, Valby, Blair, and Viessa all received buffs to various skills, with many AoE attacks getting a larger radius as well. Nexon also made significant gameplay changes to benefit players. For example, increasing the number ofVoid Shards that can be acquired from Special Operationsby 7 times the normal amount, lowered the immunity sphere HP for named bosses, and massively boosted Encrypted Vault spawns.

With this update, players will certainly have plenty more to do, adding to the already extensive list of materials needed to acquire the new chatacters as well as the various weapons and modules. However, Update 1.5 seems to only be the beginning, as Nexon recently revealed aseasonal roadmap of content forThe First Descendanton the horizon including new story missions, mega dungeons, and of course, new characters to unlock.

Gluttony External Components Set

New Ultimate Equipment: Peace Maker

At maximum stacks, the “Single Reload for Peace” effect enables you to fire the loaded ammo in a single quick burst when taking an aimed shot.

(1) UI/UX

(3) Equipment

(4) Field

Director’s Comment Hotfix 1.0.4 added Void Shards as rewards to Special Operations, but unfortunately, there were just too few. The original intent was to keep Void Fragments as the primary farming source for Void Shards, and get additional Void Shards from Special Operations. But the community has told us that many of you don’t like this loop, so we’ve increased the amount of Void Shards that can be earned in Special Operations. We’re also working on some steps for future improvements. Many players are currently farming materials without spending the Fragments at the Fusion Reactor, so we’re considering removing the Fragments from the Fusion Reactor startup altogether. This would make the Fragments necessary only when the Reconstructing Device is used at the Fusion Reactor. We’re taking a close look at how the reward loop we planned works in practice. We’ll try to finalize a reward loop that players will be satisfied with in the near future.

(2) Descendants

Director’s Comment During internal testing, we discovered a bug with Thunder Cage. Thunder Cage should always deal 1.33x damage according to its description, but it was dealing more than 1.33x damage when there were a lot of monsters. We fixed this bug, but we also boosted the 1.33x damage to 2x so that it doesn’t become less efficient when hunting. We’re well aware that the value of items you own is important to you. To ensure that fixing the bug doesn’t devalue your items, we’ve given it more power than we originally intended. If something like this happens again in the future, we won’t stop at simply fixing the bug but consider how to preserve the value of your items to provide a reasonable patch.

(5) Field

(6) Miscellaneous

Director’s Additional Comment Greetings, this is The First Descendant Director Minseok Joo. Today, I’m going to outline the Dev Team’s plans for issues that are discussed frequently by the community. The team is currently working on Season 1 and Season 2 updates, while also responding to improvement issues discovered during the live service. Today, I’m going to talk more about how we plan to improve the current state of The First Descendant rather than about the Season 1 and 2 updates. Drop Rate Improvement Plans While all of our drop rate systems are operating fairly in The First Descendant, we do understand that some players are struggling with the vagaries of drop rate. To address this, we’re planning to introduce a new system where you may more easily get the item you want after repeating the activity a certain number of times. The First Descendant has various missions and Amorphous Materials with chance-dependent rewards. We’re considering how we can effectively take care for the drop-rate issue in such diverse reward systems, and we’re working to create a farming structure that players will be happy with. We hope to make improvements before long to provide a more rational and satisfying farming experience. Disposing of Leftover Items Next is an update on items that are piling up in your Consumables. There is currently no way to dispose blueprints for Descendants and weapons that you’ve already completed, so there are cases where players are getting multiple copies of blueprints they already own during the farming process. We’ve been listening to the community, who have told us that there needs to be a way to dispose of these unwanted items. While we could consider simply converting them into some Gold or Kuiper, we want to reward you with more value for the time you have put into the game. To resolve this, the Dev Team is planning a system to dismantle leftover items to get byproducts, and a rotating shop system where you can exchange the byproducts for something of value. This will allow the items you obtained to have a greater value in the game. Supporting Build Diversity It’s a lot of fun for us to see the variety of builds being posted in the community lately. We love seeing you try so many different builds and are amazed by the unexpected ways you’ve evolved them. We hope for more builds to exist in The First Descendant, and we want an environment where players are free to experiment with different builds. However, we’ve found that it is difficult to take advantage of loadouts after assigning socket types, which goes against our goal of experimenting with different builds freely. As a result, the Dev Team is planning to provide an environment where completely different builds can be created by assigning each loadout with different socket types. We hope this will help you experiment with different builds without feeling overwhelmed. Balancing Finally, some news about balancing. We are seeing a dominance of the skill damage-focused builds of some Descendants. Descendants and weapons that are well-suited for these builds are quite popular now. We want the meta builds to change from season to season. We want the Descendants and weapons that are effective in new content to be different from those in previous seasons. Also, we’re looking to increase the proportion of firearm-based combat in the endgame. We can’t promise that all Descendants and weapons will be equally balanced at all times, but our goal is to keep changing the effective builds. To that end, we promise to make constant adjustments and offer different ways to play with new content. We aim to implement the improvements I talked about today during Seasons 1 and 2. Your feedback means a lot to the Dev Team. We’ll do our best to provide a better experience as we build the game together, and we’ll continue to listen to you as we strive to make The First Descendant even better.

The First Descendant

WHERE TO PLAY

The First Descendant is a next-generation third-person co-op action RPG looter shooter featuring high-quality graphics created in Unreal Engine 5.Players become a Descendant whose mission is to combat alien invaders – The Vulgus who crossed dimensions over 100 years ago and brought with them the devastating Colossi and destruction – for the survival of humanity and to protect Albion and the continent of Ingris. Players will encounter spectacular stories of forces fighting over the Iron Heart as they grow stronger through various missions and raids.Encounter features that make The First Descendant’s gameplay unique: a variety of characters with unique concepts and combat styles, massive boss battles with up to four player co-op, free movement and coordinated action with grappling hooks, a variety of weapons and compelling customization options.