One of the lowest minimum bars of enjoyment a video game movie can provide its audience is the pleasure of seeing an animated thing in live action. People love it when Pokémon or monsters fromMonster Hunterlook like they could be in the room with them. While realism is an overstated value and strong art direction will always beat capturing reality, adaptation often relies on translation. In the case ofThe Legend of Zelda, the film will be unusually reliant on the simple joy of its environments.

Director Wes Ball stepsup to handleThe Legend of Zeldamovie. He was previously best known for his work on theMaze Runnerfranchise, which stood in the higher echelon of 2010s young adult novel adaptations. He recently put out the latest entry in the well-receivedApesfranchise. His bizarre, sweeping, ape-centric epic managed to pack in a ton of charming nature shots. He’s a solid talent and an interesting name for this project.

The Legend of Zelda Link riding Epona in front of Death Mountain

The Legend of Zeldais about exploration

On some level,everyLegend of Zeldagameis about leaving safety to experience all the adventures that the world has to offer. From the beginning, Link must hop out onto a field, find a sword, and fight whatever opposes him. That first game had no map, signposts, directions, or meaningful methods of guidance. The expectation, and the best way to play, is to simply march out with nothing but one’s wits and hope for the best. Those feelings of getting lost, finding something cool, facing new dangers, and developing new skills are all intentional. Shigeru Miyamoto had many points of inspiration in mind when he set out to makeThe Legend of Zelda. None rang so true in his heart as the desire to capture the joy of exploring theworld without a map.

Miyamoto grew up in Kyoto in the late 1950s and early 1960s. His early life was filled with memories of wandering the woods around his family home. On several occasions, he’s mentioned an experience in which he found a cave in the distance. After days of trepidation, Miyamoto found his way inside. He describes another moment in which he stumbled upon a lake by chance. He didn’t have a map or anyone to tell him where things were. He just walked, observed, and explored. Miyamoto wanted that feeling in a cartridge. Over the years, newZeldaentries have moved away from that idea, but games likeBreath of the Wildkeep much of the original spirit alive. The biggest difference is that modern gaming hardware can capture the beauty of nature with much higher fidelity. Imagine the same ethos with a modern movie camera behind it.

The Fellowship of the Ring walking past some ruins in a line

Nature shots will be key toThe Legend of Zelda

Epic, sweeping, cinematic shots ofbeautiful Hyrule locationsmight be one of the most central elements ofThe Legend of Zeldamovie. When fans think about what they enjoyed as they leave the theater, the first thing on their mind might be watching Link ride Epona across a pristine field. It’s hard to imagine the team behind this film getting the blank check they would need to capture everything on location. A greatZeldamovie could take Link from the forest to the desert to the sea to a massive evil mountain. Imagine all of those sites realized by location scouts and real environments. Though the film is likely to rely heavily on digital backlot and VFX shots, a perfect version ofThe Legend of Zeldaon the big screen would be one inwhich every nature shotis as real as possible.

The Legend of Zeldamovie should draw from the game’s other major inspiration

Peter Jackson’sLord of the Ringstrilogy has several of the finest fantasy nature shots in cinematic history. Though the film uses plenty of VFX, it relies heavily on the natural glory of New Zealand and the subtle art of building sets. Cinematographer Andrew Lesnie won an Oscar for his work onThe Fellowship of the Ring. It’s stunning that he didn’t take home the statue for his efforts in the film’s two sequels. Every trick they can borrow from Lesnie will make the film that much better.The Lord of the Ringstrilogy features everything they would need to study to capture Hyrule on the big screen.

The Legend of Zeldamovie will rely heavily on elements that a lot of fans don’t even think about. The landscapes, backgrounds, and natural environments on display have always been critical.When Miyamoto dreamed upa garden that lived in a cartridge, he likely couldn’t have imagined the level of cinematic technology film crews have today. The filmmakers should take it upon themselves to capture that dream with all the fidelity they possibly can.Lord of the Ringsprovides an excellent framework of lessons to follow.The Legend of Zeldahas a lot of things to get right, but the beauty of nature should be a critical goal.