Summary
WhenCivilization 7launches in 2025, it will arrive in a gaming landscape that looks far different from when the iconic strategy series debuted in 1991. Not only does the strategy genre lack some of the prominence it once possessed, but the ensuing decades have also seen the gaming industry make major strides in providing players with a more inclusive and accurate reflection of the world around them. While the former change may makeCivilization 7a tough sell for players new to the genre, expanding the game’s roster of nations and leaders to reflect the series’ global player base could help bring new fans into the fold.
Just as each new entry in theseries has expanded on what came before by introducing new gameplay mechanics, including new nations andleaders inCivilization 7would broaden the game’s scope and scale. Much like the existing leaders, these potential new arrivals should come with unique perks and agendas designed to encourage players to experiment with their gameplay style. This would open the door to all-new strategies for outmaneuvering rival nations and present players with a roster of rulers that more accurately reflects the franchise’s global fanbase.
Civilization 7’s Strategic Possibilities Would Be Expanded with New Nations
In addition to the graphical and gameplay improvements that franchise fans have come to expect from each new installment, Firaxis should also include a greatly expanded selection of leaders and nations forCivilization 7players to choose from. Adding numerous new nations to the mix alongside series stalwarts like the Americans, Egyptians, and the English would not onlyintroduce some variety toCivilization 7but also set the stage for new strategies for conquering the globe.
Since each civilization and leader possesses unique strengths and weaknesses, these new arrivals would add variety to thegameplay inCivilization 7. Players new to the franchise would benefit from the addition of new leaders, making it more likely that they’ll find one that fits their playstyle. Meanwhile, long-time franchise fans could experiment with new strategies rather than relying on the same ones they’ve used in previousCivilizationgames. Adding new nations and leaders wouldn’t just increaseCivilization 7’s strategic depth, though, it would also make the in-game world more accurately reflect the real one.
New Nations Would Make Civilization 7 More Closely Resemble the Real World
TheCivilizationserieshas always let players choose which nation to take on the world with, but the available options have represented only a fraction of the countless civilizations that have helped shape human history. While including every society that has ever arisen on the world stage inCivilization 7would be impractical, there’s still room to increase the number of selectable nations and leaders. Doing so would make the world ofCivilization 7more closely resemble the real one and let players from around the globe see a piece of their history and culture portrayed in-game.
In some cases, these new leaders and nations could be presented as alternatives to existing ones. When choosing the Americas, for example, players could have the option of leading an Apache civilization under the rule of Geronimo. New civilizations could also be used to fill in gaps in the game’s historical timeline, such as adding a Mughal civilization and leader as options for India. In each instance, these new additions would letCivilization 7provide a more nuanced and inclusiverepresentation of the real world.
ExpandingCivilization 7’s roster to include a more diverse array of nations and leaders would not only help to enhance its strategic depth but also offer gamers a richer and more inclusive experience overall. By presenting players with a broader spectrum of global history and culture, Firaxis can ensure thatCivilization 7resonates with an even wider audience and marks the beginning of a new generation for theiconic strategy series.