Summary
World of Warcraftis adjusting the scaling inThe War Withinto make monsters from levels 70 through 79 take more effort to defeat. This hotfix is being made in response to unexpected power levels ofDragonflightendgame gear, and aims to bring the leveling experience of the newWorld of Warcraftexpansion into line with expected trends.
The War Withinis officially live inWorld of Warcraft, kicking off the Worldsoul Saga with a bang. Players can explore the zones of Khaz Algar, tackle eight new dungeons on Normal or Heroic difficulty, and experiment with Hero Talents as they reachtheWoW: The War Withinlevel cap of 80.
Now that the expansion is in full swing,World of Warcraftis changing how the leveling experience feels. Starting August 28, enemies inWorld of Warcraft: The War Withinfrom levels 70 through 79 will have their power levels adjusted to make them more difficult, primarily by increasing their hit points and defenses. This should lead to combat taking longer than it has so far, with the goal of bringing it in line with previous expansions. Monsters at level 80 will be unaffected by this change.
Enemy Scaling Fixes Coming to WoW: The War Within
As it stands, the scaling inThe War Withinis rather imbalanced, with level 70 characters dealing disproportionate amounts of damage due to high-levelDragonflightendgame gear and the new Hero Talents. Enemies die in a couple of hits, and story bosses can often be killed before they even finish their dialogue. This is even more noticeable in mixed-level groups, where low-level party members contribute drastically more than their higher-level allies. This discrepancy even led toWoWdisabling the experience halt function for characters of level 70 and above.
At face value, this is a good change. The previous scaling led to the enemies inThe War Withinposing little challenge during the level-up campaign – even dungeon bosses melt within a few seconds. Increasing the threat levels of these monsters will provide a more satisfying experience.
However, the fact thatWorld of Warcraftis only just now making this change, nearly a week after early access began, has players upset. Some fansleveled over a dozenWoWcharacters to 80during early access, and changing the scaling only after full release makes it seem like those who bought the Epic Edition also got the chance to power level their characters. While this was certainly not Blizzard’s intention, it will need to be careful if it chooses to do a premium early access period again.
World of Warcraft: The War Within
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In this opening chapter of The Worldsoul Saga, you’ll journey through never-before-seen subterranean worlds filled with hidden wonders and lurking perils, down to the dark depths of the Nerubian empire, where the inscrutable Harbinger of the Void has gathered her arachnid forces to bring Azeroth to its knees.